A collaboration between Reuben Klamer and Bill Markham, it consists of a track which passes along, over, and through small mountains, buildings, and other features. In 1960 the modern Game of Life was introduced. Instead of dice – which were associated with gambling – players used a six-sided top called a teetotum. A player could gain 50 points by reaching "Happy Old Age" in the upper-right corner, opposite "Infancy" where one began. The object was to land on "good" spaces and collect 100 points. The game board resembled a modified checkerboard. Ives in 1843, it had a strong moral message. Like many 19th-century games, such as The Mansion of Happiness by S. The game sold 45,000 copies by the end of its first year. The game was originally created in 1860 by Milton Bradley as The Checkered Game of Life, and was the first game created by Bradley, a successful lithographer. It is now part of the permanent collection of the Smithsonian's National Museum of American History and an inductee into the National Toy Hall of Fame. It was created and co-designed by Bill Markham and Reuben Klamer, respectively, and was "heartily endorsed" by Art Linkletter. The modern version was originally published 100 years later, in 1960. Variations of the game accommodate up to ten players. Up to six players, depending on the version, can participate in a single game. The game simulates a person's travels through their life, from early adulthood to retirement, with college if necessary, jobs, marriage, and possible children along the way. The Game of Life was US's first popular parlour game. The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game for Life, the first ever board game for his own company, the Milton Bradley Company. High (spinning a wheel, card-drawing, luck) Japanese-language version of the modern edition of The Game of Life
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